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| Packages that use LevelInfo | |
|---|---|
| de.farafin.snEADy | |
| de.farafin.snEADy.control | |
| de.farafin.snEADy.player | |
| Uses of LevelInfo in de.farafin.snEADy |
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| Fields in de.farafin.snEADy declared as LevelInfo | |
|---|---|
LevelInfo |
M_PlayerHandler.PlayerInfo.playerLevelInfo
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| Uses of LevelInfo in de.farafin.snEADy.control |
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| Methods in de.farafin.snEADy.control with parameters of type LevelInfo | |
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void |
C_Human.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
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protected void |
C_Dummy.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
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| Uses of LevelInfo in de.farafin.snEADy.player |
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| Methods in de.farafin.snEADy.player with parameters of type LevelInfo | |
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protected abstract void |
Player.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
This is the method you should implement. |
void |
Player.startCalculation(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
This method is called when the player begins to calculate his next move. |
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