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| Packages that use D_PlayerData | |
|---|---|
| de.farafin.snEADy | |
| de.farafin.snEADy.communication | |
| de.farafin.snEADy.world | |
| Uses of D_PlayerData in de.farafin.snEADy |
|---|
| Fields in de.farafin.snEADy declared as D_PlayerData | |
|---|---|
private D_PlayerData[] |
M_GameEngine.playerData
data of the managed player |
| Methods in de.farafin.snEADy with parameters of type D_PlayerData | |
|---|---|
protected void |
M_PlayerHandler.runPlayer(D_GameInfo gameInfo,
D_PlayerData[] playerData)
This methods organizes the player calculation. |
| Uses of D_PlayerData in de.farafin.snEADy.communication |
|---|
| Fields in de.farafin.snEADy.communication declared as D_PlayerData | |
|---|---|
D_PlayerData[] |
D_GameInfo.playerData
Field playerData |
| Methods in de.farafin.snEADy.communication with parameters of type D_PlayerData | |
|---|---|
void |
D_GameInfo.addPlayerData(D_PlayerData pData)
|
void |
D_PlayerData.copyOnMe(D_PlayerData plData)
copyes the local data to plData. its no new instance created! |
| Constructors in de.farafin.snEADy.communication with parameters of type D_PlayerData | |
|---|---|
D_GameInfo(D_Level level,
D_PlayerData[] playerData,
long gameTime,
long exitTime,
long sdTime,
boolean running,
int gameState)
create constructor |
|
D_PlayerData(D_PlayerData pData)
copy - constructor reference-copy of attrbutes: use copy() if you need a full copy |
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| Uses of D_PlayerData in de.farafin.snEADy.world |
|---|
| Fields in de.farafin.snEADy.world declared as D_PlayerData | |
|---|---|
protected D_PlayerData |
C_Snake.pilot
the "pilot" of the snake. the controlling element. |
private D_PlayerData[] |
C_World.recPlayerData
comparing player data for records: |
| Methods in de.farafin.snEADy.world that return D_PlayerData | |
|---|---|
protected D_PlayerData |
C_Snake.getPilot()
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| Methods in de.farafin.snEADy.world with parameters of type D_PlayerData | |
|---|---|
boolean |
I_World_interface.replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
computes the replay of a game cycle (replayFile => level + player) |
boolean |
C_World.replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
|
boolean |
C_World.replayGameCycle1011(D_GameInfo gameInfo,
D_PlayerData[] playerData)
replay vis snEADy version 1.011 |
boolean |
C_World.replayGameCycle1012(D_GameInfo gameInfo,
D_PlayerData[] playerData)
replay vis snEADy version 1.012 |
| Constructors in de.farafin.snEADy.world with parameters of type D_PlayerData | |
|---|---|
C_Snake(D_PlayerData playerData,
GameParameter parameter)
|
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C_Snake(D_Vec2D headPosition,
int faceDirection,
char ownChar,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
char ownChar,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
smart Constructor |
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C_Snake(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
int status,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
create Constructor |
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