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java.lang.Objectde.farafin.snEADy.M_PlayerHandler.PlayerRun
private class M_PlayerHandler.PlayerRun
realize the player handling TODO roland: make it more effective: dont need to make a new insrtance every time!!
| Field Summary | |
|---|---|
boolean |
calculationFinished
is set true after the player has finished his calculation |
protected Player |
runningPlayer
the player that should calculate its move |
boolean |
threwException
if the player threw an exception, its noticed and the player is deleted |
java.lang.Throwable |
thrownException
if the player threw an exception, it is stored here fore logging. |
| Constructor Summary | |
|---|---|
private |
M_PlayerHandler.PlayerRun()
|
| Method Summary | |
|---|---|
void |
renew(Player player)
|
void |
run()
|
protected void |
runAgain()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected Player runningPlayer
public boolean calculationFinished
public boolean threwException
public java.lang.Throwable thrownException
| Constructor Detail |
|---|
private M_PlayerHandler.PlayerRun()
| Method Detail |
|---|
public final void renew(Player player)
protected void runAgain()
public void run()
run in interface java.lang.Runnable
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