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## P

paint(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
paint(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
paint(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.GrScroll
paint(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
paint(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
paint(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.GrWindow
paintSnake(C_Arena) - Method in class de.farafin.snEADy.world.C_Snake
  paints all elements of the snake to the arena. doesnt remove fragments of old segments.
parameter - Variable in class de.farafin.snEADy.M_GameEngine
  parameter set of GameParameter
parameter - Variable in class de.farafin.snEADy.M_Main
  parameter set of GameParameter
parameter - Variable in class de.farafin.snEADy.M_PlayerHandler
  parameter set of GameParameter
parameter - Variable in class de.farafin.snEADy.world.C_GameObject
  parameter set of GameParameter
parameter - Variable in class de.farafin.snEADy.world.C_World
  parameter set of GameParameter
pause - Static variable in interface de.farafin.snEADy.communication.I_Constants
picFileName - Variable in class de.farafin.snEADy.communication.D_PlayerData
  the name of the picfile
pilot - Variable in class de.farafin.snEADy.world.C_Snake
  the "pilot" of the snake. the controlling element.
pilotDelay - Variable in class de.farafin.snEADy.world.C_Snake
  for checking if something changed
pilotLength - Variable in class de.farafin.snEADy.world.C_Snake
  for checking if something changed
placeGoody(D_GameInfo) - Method in class de.farafin.snEADy.world.C_World
  sets a new goody and estimates the next goody time
Player - Class in de.farafin.snEADy.player
  This is the basic player class which your player should be extended from.
Player() - Constructor for class de.farafin.snEADy.player.Player
  default constructor
PLAYER_0 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 0
PLAYER_0 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 0
PLAYER_1 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 1
PLAYER_1 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 1
PLAYER_2 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 2
PLAYER_2 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 2
PLAYER_3 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 3
PLAYER_3 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 3
PLAYER_4 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 4
PLAYER_4 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 4
PLAYER_5 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 5
PLAYER_5 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 5
PLAYER_6 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 6
PLAYER_6 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 6
PLAYER_7 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 7
PLAYER_7 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 7
PLAYER_8 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 8
PLAYER_8 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 8
PLAYER_9 - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  player 9
PLAYER_9 - Static variable in interface de.farafin.snEADy.player.PubConstants
  player 9
player_controlling - Static variable in interface de.farafin.snEADy.communication.I_Constants
player_controlling - Variable in class de.farafin.snEADy.GameParameter
  if 0, the calculation will not be inside a thread Time and memory control will be disabled.
playerCalculationtime - Variable in class de.farafin.snEADy.M_PlayerHandler
  mesures the time a player needs to calculate its moove.
playerClass - Variable in class de.farafin.snEADy.communication.D_PlayerData
  Comment for `playerClass`
playerData - Variable in class de.farafin.snEADy.communication.D_GameInfo
  Field playerData
playerData - Variable in class de.farafin.snEADy.M_GameEngine
  data of the managed player
playerFS - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
playerGameInfo - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerInfo
playerHandler - Variable in class de.farafin.snEADy.M_GameEngine
  The instance of the player handler.. the class that handles the player management
playerInfo - Variable in class de.farafin.snEADy.M_PlayerHandler
  a prototype of playerInfo, so it doesnt need to be a new instance constructed every time.
playerInstances - Variable in class de.farafin.snEADy.M_GameEngine
  The player Instances which are loaded
playerInstances - Variable in class de.farafin.snEADy.M_PlayerHandler
  Instances of the Player-Classes.
playerLevelInfo - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerInfo
playerLog - Variable in class de.farafin.snEADy.M_PlayerHandler
  a logfile to safe the players moves
playerName - Variable in class de.farafin.snEADy.player.SnakeInfo
  The name of the player who controls the snake.
playerOrd - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
playerOwnSnakeInfo - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerInfo
playerRun - Variable in class de.farafin.snEADy.M_PlayerHandler
  the thread of the player who is actually calculated
playerSnakeInfo - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerInfo
PLAYERTAB01 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB02 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB03 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB04 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB05 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB06 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB07 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB08 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB09 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
PLAYERTAB10 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
playerThread - Variable in class de.farafin.snEADy.M_PlayerHandler
  the thread of the player who is actually calculated
playField - Variable in class de.farafin.snEADy.communication.D_Level
  the playfield of the game
playField - Variable in class de.farafin.snEADy.player.LevelInfo
  The playfield.
playField - Variable in class de.farafin.snEADy.world.C_Arena
  the playfield of the game
POINTS - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  points goody
POINTS - Static variable in interface de.farafin.snEADy.player.PubConstants
  points goody: gives the player points points goody: gibt dem Spieler Punkte
points - Variable in class de.farafin.snEADy.player.SnakeInfo
  The points the player, which controls the snake.
pos - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
print_calc_ms - Static variable in interface de.farafin.snEADy.communication.I_Constants
print_calc_ms - Variable in class de.farafin.snEADy.GameParameter
  if 1 the time a player needed is printed into the console
print_parameter - Static variable in interface de.farafin.snEADy.communication.I_Constants
print_player_mem - Static variable in interface de.farafin.snEADy.communication.I_Constants
print_player_mem - Variable in class de.farafin.snEADy.GameParameter
  if 1 the memory usage a player needed is printed into the console
print_playfield - Static variable in interface de.farafin.snEADy.communication.I_Constants
PROG_END - Static variable in interface de.farafin.snEADy.I_GameStats
  if the program should be ended, use this state.
PROG_INIT - Static variable in interface de.farafin.snEADy.I_GameStats
  first initialization of the program. is done only once
PubConstants - Interface in de.farafin.snEADy.player
  This Interface contains some constants which you need to interpete the playfield or specify directions.

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