|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GameParameter | |
---|---|
de.farafin.snEADy | |
de.farafin.snEADy.communication | |
de.farafin.snEADy.control.GaphixStuff | |
de.farafin.snEADy.world |
Uses of GameParameter in de.farafin.snEADy |
---|
Fields in de.farafin.snEADy declared as GameParameter | |
---|---|
private GameParameter |
M_Main.initParameter
parameter set at the beginning of the game |
private GameParameter |
M_PlayerHandler.parameter
parameter set of GameParameter |
private GameParameter |
M_Main.parameter
parameter set of GameParameter |
private GameParameter |
M_GameEngine.parameter
parameter set of GameParameter |
private GameParameter |
M_Main.recParameter
parameter set at the beginning of a recording |
Methods in de.farafin.snEADy that return GameParameter | |
---|---|
protected GameParameter |
M_Main.getParameter()
|
Methods in de.farafin.snEADy with parameters of type GameParameter | |
---|---|
void |
GameParameter.copyOnMe(GameParameter param)
|
Uses of GameParameter in de.farafin.snEADy.communication |
---|
Constructors in de.farafin.snEADy.communication with parameters of type GameParameter | |
---|---|
D_PlayerData(int playerNo,
java.lang.Class playerClass,
GameParameter params)
|
|
D_PlayerData(int playerNo,
java.lang.Class playerClass,
java.lang.String name,
GameParameter params)
|
Uses of GameParameter in de.farafin.snEADy.control.GaphixStuff |
---|
Fields in de.farafin.snEADy.control.GaphixStuff declared as GameParameter | |
---|---|
protected static GameParameter |
M_GraphixEngineUI.gameParam
|
Methods in de.farafin.snEADy.control.GaphixStuff with parameters of type GameParameter | |
---|---|
static void |
M_GraphixEngineUI.init(I_Main_interface calling,
GameParameter p,
C_DebugMonitor debMon,
int version)
Creates a new instance of C_GraphixEngineUI |
Uses of GameParameter in de.farafin.snEADy.world |
---|
Fields in de.farafin.snEADy.world declared as GameParameter | |
---|---|
private GameParameter |
C_World.parameter
parameter set of GameParameter |
protected GameParameter |
C_GameObject.parameter
parameter set of GameParameter |
Constructors in de.farafin.snEADy.world with parameters of type GameParameter | |
---|---|
C_Arena(D_GameInfo gameInfo,
GameParameter parameter)
constructor |
|
C_GameObject(D_Vec2D headPosition,
int faceDirection,
char ownChar,
long waitCycles,
GameParameter parameter)
constructor |
|
C_GameObject(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
long waitCycles,
GameParameter parameter)
create constructor |
|
C_GameObject(GameParameter parameter)
default constructor |
|
C_GLength(D_Vec2D pos,
int length,
GameParameter parameter)
constructor |
|
C_Goody(D_Vec2D headPosition,
int faceDirection,
char ownChar,
long waitCycles,
GameParameter parameter)
|
|
C_Goody(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
long waitCycles,
GameParameter parameter)
|
|
C_Goody(GameParameter parameter)
constructor |
|
C_GPoints(D_Vec2D pos,
int amount,
GameParameter parameter)
constructor |
|
C_GSpeed(D_Vec2D pos,
int amount,
GameParameter parameter)
constructor |
|
C_GSpeed(GameParameter parameter)
|
|
C_Snake(D_PlayerData playerData,
GameParameter parameter)
|
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
char ownChar,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
char ownChar,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
smart Constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
int status,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
create Constructor |
|
C_World(D_GameInfo gameInfo,
GameParameter parameter)
constructor |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |