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## C

C_Arena - Class in de.farafin.snEADy.world
C_Arena(String, char[][], int) - Constructor for class de.farafin.snEADy.world.C_Arena
  constructor
C_Arena(D_GameInfo, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Arena
  constructor
C_DebugMonitor - Class in de.farafin.snEADy
C_DebugMonitor() - Constructor for class de.farafin.snEADy.C_DebugMonitor
C_DebugMonitor(int, int) - Constructor for class de.farafin.snEADy.C_DebugMonitor
C_Dummy - Class in de.farafin.snEADy.control
  a dummy player for the replays. it moves stright ahead if it is asked to decide a move.
C_Dummy() - Constructor for class de.farafin.snEADy.control.C_Dummy
  default constructor
C_END - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_EXIT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_EXITO - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_FileClassLoader - Class in de.farafin.snEADy.inOut
  Laedt JAVA-Klassen aus einen anzugebenden Verzeichnis.
C_FileClassLoader(String) - Constructor for class de.farafin.snEADy.inOut.C_FileClassLoader
C_FLOOR - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_GameObject - Class in de.farafin.snEADy.world
  all objects in the world should extend fromthis class. this is the representation of the Objects on the playfield. so to say their body.
C_GameObject() - Constructor for class de.farafin.snEADy.world.C_GameObject
  default constructor
C_GameObject(GameParameter) - Constructor for class de.farafin.snEADy.world.C_GameObject
  default constructor
C_GameObject(D_Vec2D, int, RingVector, char, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_GameObject
  create constructor
C_GameObject(C_GameObject) - Constructor for class de.farafin.snEADy.world.C_GameObject
  copy constructor reference-copy of attrbutes: use copy() if you need a full copy
C_GameObject(D_Vec2D, int, char, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_GameObject
  constructor
C_GLength - Class in de.farafin.snEADy.world
C_GLength() - Constructor for class de.farafin.snEADy.world.C_GLength
  default constructor
C_GLength(D_Vec2D, int, GameParameter) - Constructor for class de.farafin.snEADy.world.C_GLength
  constructor
C_Goody - Class in de.farafin.snEADy.world
C_Goody() - Constructor for class de.farafin.snEADy.world.C_Goody
  default constructor
C_Goody(GameParameter) - Constructor for class de.farafin.snEADy.world.C_Goody
  constructor
C_Goody(D_Vec2D, int, char, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Goody
C_Goody(D_Vec2D, int, RingVector, char, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Goody
C_GOODY_E - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_GOODY_LENGTH - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_GOODY_POINTS - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_GOODY_S - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_GOODY_SPEED - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_GPoints - Class in de.farafin.snEADy.world
C_GPoints() - Constructor for class de.farafin.snEADy.world.C_GPoints
  default constructor
C_GPoints(D_Vec2D, int, GameParameter) - Constructor for class de.farafin.snEADy.world.C_GPoints
  constructor
C_GraphixData - Class in de.farafin.snEADy.control.GaphixStuff
C_GraphixData() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
C_GraphixTools - Class in de.farafin.snEADy.control.GaphixStuff
C_GraphixTools() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
C_GSpeed - Class in de.farafin.snEADy.world
C_GSpeed(GameParameter) - Constructor for class de.farafin.snEADy.world.C_GSpeed
C_GSpeed() - Constructor for class de.farafin.snEADy.world.C_GSpeed
  default constructor
C_GSpeed(D_Vec2D, int, GameParameter) - Constructor for class de.farafin.snEADy.world.C_GSpeed
  constructor
C_Human - Class in de.farafin.snEADy.control
C_Human() - Constructor for class de.farafin.snEADy.control.C_Human
  default constructor
C_LevelLoader - Class in de.farafin.snEADy.inOut
  This class loads level files.
C_LevelLoader() - Constructor for class de.farafin.snEADy.inOut.C_LevelLoader
C_LogFileReader - Class in de.farafin.snEADy.inOut
C_LogFileReader(String, String) - Constructor for class de.farafin.snEADy.inOut.C_LogFileReader
C_LogFileReader(String) - Constructor for class de.farafin.snEADy.inOut.C_LogFileReader
  constructor
C_LogFileWriter - Class in de.farafin.snEADy.inOut
  offers service to write logfiles with a buffer to be able to store local lines which can be stored later..
C_LogFileWriter(String) - Constructor for class de.farafin.snEADy.inOut.C_LogFileWriter
  constructor
C_LogFileWriter(String, String) - Constructor for class de.farafin.snEADy.inOut.C_LogFileWriter
C_NOTHING - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER01 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER02 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER03 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER04 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER05 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER06 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER07 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER08 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER09 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER10 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER_E - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYER_S - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH01 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH02 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH03 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH04 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH05 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH06 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH07 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH08 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH09 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH10 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH_E - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_PLAYERH_S - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_RecordFileReader - Class in de.farafin.snEADy.inOut
  reads a record file:
  file scheme:
  for each gameCycle:
  what is stored (consumtion)
  - Number bytes (2Byte)
  - Nnumber of playfield changes (1Byte)
  - Playfield changes (3 Byte each)
  ...
C_RecordFileReader(String, String) - Constructor for class de.farafin.snEADy.inOut.C_RecordFileReader
C_RecordFileReader(String) - Constructor for class de.farafin.snEADy.inOut.C_RecordFileReader
C_RecordFileWriter - Class in de.farafin.snEADy.inOut
  reads a record file:
  file scheme:
  for each gameCycle:
  what is stored (consumtion)
  - Number bytes (2Byte)
  - Nnumber of playfield changes (1Byte)
  - Playfield changes (3 Byte each)
  ...
C_RecordFileWriter(String) - Constructor for class de.farafin.snEADy.inOut.C_RecordFileWriter
  constructor
C_RecordFileWriter(String, String) - Constructor for class de.farafin.snEADy.inOut.C_RecordFileWriter
C_Snake - Class in de.farafin.snEADy.world
  this is the snake.. the body of the player controlled objects
C_Snake() - Constructor for class de.farafin.snEADy.world.C_Snake
  default constructor
C_Snake(D_Vec2D, int, RingVector, char, int, int, D_PlayerData, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Snake
  create Constructor
C_Snake(D_Vec2D, int, char, int, D_PlayerData, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Snake
  constructor
C_Snake(D_Vec2D, int, char, D_PlayerData, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Snake
  constructor
C_Snake(D_Vec2D, int, RingVector, char, int, D_PlayerData, long, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Snake
  smart Constructor
C_Snake(D_PlayerData, GameParameter) - Constructor for class de.farafin.snEADy.world.C_Snake
C_SneadyFileInteractor - Class in de.farafin.snEADy.inOut
C_SneadyFileInteractor() - Constructor for class de.farafin.snEADy.inOut.C_SneadyFileInteractor
C_UNKNOWN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALL - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALL_E - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALL_S - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_E - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_N - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_NE_CC - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_NE_CV - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_NW_CC - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_NW_CV - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_S - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_SE_CC - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_SE_CV - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_SW_CC - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_SW_CV - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WALLCORNER_W - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
C_WindowArena - Class in de.farafin.snEADy.control.GaphixStuff
C_WindowArena() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_WindowArena
C_WindowCommand - Class in de.farafin.snEADy.control.GaphixStuff
C_WindowCommand() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
C_WindowMain - Class in de.farafin.snEADy.control.GaphixStuff
C_WindowMain() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
C_WindowOptions - Class in de.farafin.snEADy.control.GaphixStuff
C_WindowOptions() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_WindowOptions
C_WindowPlayer - Class in de.farafin.snEADy.control.GaphixStuff
C_WindowPlayer() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_WindowPlayer
C_WindowReplay - Class in de.farafin.snEADy.control.GaphixStuff
C_WindowReplay() - Constructor for class de.farafin.snEADy.control.GaphixStuff.C_WindowReplay
C_World - Class in de.farafin.snEADy.world
  this class contains all calculations of the play field.
C_World(D_GameInfo, GameParameter) - Constructor for class de.farafin.snEADy.world.C_World
  constructor
ca - Variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_CHANGE_ARENA - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_CHANGE_ENGINE - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_CHANGE_PLAYER - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_EXIT - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_LOAD_ARENA - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_LOAD_PLAYER - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_PAUSE - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_RESTART - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_RESUME - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
CA_STOP - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
calculate(GameInfo, LevelInfo, SnakeInfo[], OwnSnakeInfo) - Method in class de.farafin.snEADy.control.C_Dummy
calculate(GameInfo, LevelInfo, SnakeInfo[], OwnSnakeInfo) - Method in class de.farafin.snEADy.control.C_Human
calculate(GameInfo, LevelInfo, SnakeInfo[], OwnSnakeInfo) - Method in class de.farafin.snEADy.player.Player
  This is the method you should implement.
calculationFinished - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
  is set true after the player has finished his calculation
carr - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextField
cf_lab - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
cf_text - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
checkActivations(D_GameInfo) - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
checkGameState() - Method in class de.farafin.snEADy.M_GameEngine
  checks the gameSate
clear() - Method in class de.farafin.snEADy.communication.RingVector
  sets all Elements to null and clear the RingVector so that there is no data defined any more.
clone() - Method in class de.farafin.snEADy.communication.D_GameInfo
clone() - Method in class de.farafin.snEADy.communication.D_Level
clone() - Method in class de.farafin.snEADy.communication.D_PlayerData
clone() - Method in class de.farafin.snEADy.communication.D_Vec2D
clone() - Method in class de.farafin.snEADy.communication.RingVector
clone() - Method in class de.farafin.snEADy.GameParameter
clone() - Method in class de.farafin.snEADy.world.C_GameObject
clone() - Method in class de.farafin.snEADy.world.C_GLength
clone() - Method in class de.farafin.snEADy.world.C_Goody
clone() - Method in class de.farafin.snEADy.world.C_GPoints
clone() - Method in class de.farafin.snEADy.world.C_GSpeed
clone() - Method in class de.farafin.snEADy.world.C_Snake
closemonitor - Static variable in interface de.farafin.snEADy.communication.I_Constants
col_scrollbar - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
COL_SCROLLBAR - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
col_textbghighlighted - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
COL_TEXTBGHIGHLIGHTED - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
col_textbgnormal - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
COL_TEXTBGNORMAL - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
columns - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
comm - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextField
commandFrame - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
commandHist - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
comment - Variable in class de.farafin.snEADy.communication.D_Level
  Comment to this arena
comment - Static variable in class de.farafin.snEADy.player.Player
  Overwrite this variable to print it in the player menu.
computeKillPoints(C_Arena, C_Snake, boolean) - Method in class de.farafin.snEADy.world.C_Snake
  computes the kill points for other snakes if this one looses a segment or is killed
control(String) - Method in interface de.farafin.snEADy.I_Main_interface
  is called from the control-Interface to interact with the Main-Engine.
control(String) - Method in class de.farafin.snEADy.M_Main
  possible Comments: All commands are posed in the string. without the ',' at the end!
controlLog - Variable in class de.farafin.snEADy.M_Main
  logs what was told to the control function from the beginning on.
convert(char[][], char[][], D_GameInfo) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
copyOnMe(D_GameInfo) - Method in class de.farafin.snEADy.communication.D_GameInfo
  copys all data to the lokal instance. there is no new Instance created if all array sizes fit to each other
copyOnMe(D_Level) - Method in class de.farafin.snEADy.communication.D_Level
  copys all data from `level` to the lokal instance. there is no new Instance created if all array sizes fit to each other
copyOnMe(D_PlayerData) - Method in class de.farafin.snEADy.communication.D_PlayerData
  copyes the local data to plData. its no new instance created!
copyOnMe(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Vec2D
  copys all data to the lokal instance. there is no new Instance created
copyOnMe(GameParameter) - Method in class de.farafin.snEADy.GameParameter
createBackBufferVI(int, int) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools

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