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Packages that use C_GameObject | |
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de.farafin.snEADy.world |
Uses of C_GameObject in de.farafin.snEADy.world |
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Subclasses of C_GameObject in de.farafin.snEADy.world | |
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class |
C_GLength
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class |
C_Goody
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class |
C_GPoints
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class |
C_GSpeed
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class |
C_Snake
this is the snake.. the body of the player controlled objects |
Methods in de.farafin.snEADy.world that return C_GameObject | |
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protected C_GameObject |
C_Arena.getGameObject(int number)
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protected C_GameObject |
C_Arena.getGOofPos(D_Vec2D vec)
if at position of vec is placed a C_GameObject, it returns the Object. |
protected C_GameObject |
C_Arena.getGOofPos(int y,
int x)
if at position y,x is placed a C_GameObject, it returns the Object. |
protected C_GameObject |
C_Arena.objectDel(int index)
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Methods in de.farafin.snEADy.world with parameters of type C_GameObject | |
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protected void |
C_Arena.objectAdd(C_GameObject gameObj)
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protected boolean |
C_Arena.objectDel(C_GameObject gameObj)
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protected void |
C_Arena.objectUpdate(C_GameObject gameObj)
update the status of the given gameObject. if the game Object likes to run, use this method to tell him to |
Constructors in de.farafin.snEADy.world with parameters of type C_GameObject | |
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C_GameObject(C_GameObject obj)
copy constructor reference-copy of attrbutes: use copy() if you need a full copy |
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