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## M

M_BG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTARENA - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTCREDITS - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTMIN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTOPTIONS - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTPLAYER - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTQUIT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTREPLAY - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTRMPLAYER - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTRUN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_BUTTSTOP - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
m_cycles - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
M_FONTSERP8X14 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_GameEngine - Class in de.farafin.snEADy
M_GameEngine() - Constructor for class de.farafin.snEADy.M_GameEngine
  constructor of M_GameEngine
M_GraphixEngineUI - Class in de.farafin.snEADy.control.GaphixStuff
M_GraphixEngineUI() - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
M_GraphixEngineUI.Gr_Arena - Class in de.farafin.snEADy.control.GaphixStuff
  Grafikrepräsentation der Arena
M_GraphixEngineUI.Gr_Arena(int, int, char) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
M_GraphixEngineUI.Gr_Arena(int, int) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
M_GraphixEngineUI.Gr_Arena(char[][], D_GameInfo) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
M_GraphixEngineUI.Gr_DiffArena - Class in de.farafin.snEADy.control.GaphixStuff
M_GraphixEngineUI.Gr_DiffArena(M_GraphixEngineUI.Gr_Arena, M_GraphixEngineUI.Gr_Arena) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_DiffArena
M_GraphixEngineUI.Gr_DiffArena(M_GraphixEngineUI.Gr_Arena) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_DiffArena
m_killpoints - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
m_length - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
M_Main - Class in de.farafin.snEADy
  The main is for the organisation of the program. should the game be paused or what should be initialized.. all this is handled by the M_Main.
M_Main() - Constructor for class de.farafin.snEADy.M_Main
  constructor of M_Main
m_name - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
M_PlayerHandler - Class in de.farafin.snEADy
  M_PlayerHandler manages the player that should play the game. it is necessary to controll the threads and who is next to calculate.
M_PlayerHandler() - Constructor for class de.farafin.snEADy.M_PlayerHandler
  default constructor
M_PlayerHandler.PlayerInfo - Class in de.farafin.snEADy
  informations for the player
M_PlayerHandler.PlayerInfo() - Constructor for class de.farafin.snEADy.M_PlayerHandler.PlayerInfo
M_PlayerHandler.PlayerRun - Class in de.farafin.snEADy
  realize the player handling TODO roland: make it more effective: dont need to make a new insrtance every time!!
M_PlayerHandler.PlayerRun() - Constructor for class de.farafin.snEADy.M_PlayerHandler.PlayerRun
M_TABCLOSE - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_TABOPEN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_TEXTAREA - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_TGLBUTT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
M_VOLATILE_END - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
main - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
main(String[]) - Static method in class de.farafin.snEADy.M_Main
max - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
max_goody_occ_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
max_goody_occ_delay - Variable in class de.farafin.snEADy.GameParameter
  the maximal time between two goody occurances.
max_goody_occ_delay - Variable in class de.farafin.snEADy.player.GameInfo
  the maximal time between two goody occurances.
MAX_HUMAN_PLAYERS - Static variable in interface de.farafin.snEADy.communication.I_Constants
  the maximal number of human players the program can handle
max_mem_check_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
max_mem_check_delay - Variable in class de.farafin.snEADy.GameParameter
  the maximal delay of game cycles until the next players size is controlled
max_move_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
max_move_delay - Variable in class de.farafin.snEADy.GameParameter
  The maximum delay for snakes to move
max_move_delay - Variable in class de.farafin.snEADy.player.GameInfo
  The maximum delay for snakes to move
max_player_mem - Static variable in interface de.farafin.snEADy.communication.I_Constants
max_player_mem - Variable in class de.farafin.snEADy.GameParameter
  maximal memory a player can allocate. if he needs more, he will be kicked.
MAX_PLAYERS - Static variable in interface de.farafin.snEADy.communication.I_Constants
  the maximal number of players the program can handle
max_thinking_ms - Static variable in interface de.farafin.snEADy.communication.I_Constants
max_thinking_ms - Variable in class de.farafin.snEADy.GameParameter
  the maximal number of millisecondas a player should think
MAXCOMMANDHIST - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
MAXFRAMECOUNT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
maxMem - Variable in class de.farafin.snEADy.player.GameInfo
  This is the maximal size in kB, a player is allowed to allocate.
maxPlayer - Variable in class de.farafin.snEADy.communication.D_Level
  the number of maximum player this level was designt for
maxPlayer - Variable in class de.farafin.snEADy.world.C_Arena
  the number of maximum player this level was designt for
maxTime - Variable in class de.farafin.snEADy.player.Player
  The maximal amount of time in milliseconds the player is allowed to think.
memkill - Static variable in interface de.farafin.snEADy.communication.I_Constants
memkill - Variable in class de.farafin.snEADy.GameParameter
  if the player should be killed if he needs more mem than he should
menuFrame - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
menuImageFiles - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
menuImages - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
menuImagesO - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
min_cycle_ms - Static variable in interface de.farafin.snEADy.communication.I_Constants
min_cycle_ms - Variable in class de.farafin.snEADy.GameParameter
  the minimum time in milliseconds one game cycle should take.
min_move_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
min_move_delay - Variable in class de.farafin.snEADy.GameParameter
  The minimum delay for snakes to move
min_move_delay - Variable in class de.farafin.snEADy.player.GameInfo
  The minimum delay for snakes to move
monHeight - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
MONITOR - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
monitor - Variable in class de.farafin.snEADy.M_Main
  the debug monitor for the player
monitor - Variable in class de.farafin.snEADy.player.Player
  This is the small window for debug informations of the player
  Dies ist das kleine Fenster für die debug-ausgaben der Spieler.
monPosX - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
monPosY - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
monWidth - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
move - Variable in class de.farafin.snEADy.communication.D_PlayerData
  when a player has finished his calculation, it will be updated, otherwise not
MOVE_EAST - Static variable in interface de.farafin.snEADy.communication.I_Constants
  face direction of an GameObject
MOVE_EAST - Static variable in interface de.farafin.snEADy.player.PubConstants
  move to this direction
MOVE_NORTH - Static variable in interface de.farafin.snEADy.communication.I_Constants
  face direction of an GameObject
MOVE_NORTH - Static variable in interface de.farafin.snEADy.player.PubConstants
  move to this direction
MOVE_SOUTH - Static variable in interface de.farafin.snEADy.communication.I_Constants
  face direction of an GameObject
MOVE_SOUTH - Static variable in interface de.farafin.snEADy.player.PubConstants
  move to this direction
MOVE_WEST - Static variable in interface de.farafin.snEADy.communication.I_Constants
  face direction of an GameObject
MOVE_WEST - Static variable in interface de.farafin.snEADy.player.PubConstants
  move to this direction
moveFirstToLast() - Method in class de.farafin.snEADy.communication.RingVector
  move the last Element and put it to the front.
moveLastToFirst() - Method in class de.farafin.snEADy.communication.RingVector
  move the last Element and put it to the front.
moveToFace(C_Arena) - Method in class de.farafin.snEADy.world.C_Snake
  let the object move one field to the direction of its head it is necessary, that there it is computed here what happands if the object runns into a wall..
msDone() - Method in class de.farafin.snEADy.player.Player
  this Method returns the number of milliseconds the player has calculated jet.
msLeft() - Method in class de.farafin.snEADy.player.Player
  this Method returns the number of milliseconds the player has left for his calculation.

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