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## Uses of Interface
de.farafin.snEADy.communication.I_Constants

Packages that use I_Constants
de.farafin.snEADy |
de.farafin.snEADy.communication |
de.farafin.snEADy.control.GaphixStuff |
de.farafin.snEADy.inOut |
de.farafin.snEADy.world |

Uses of I_Constants in de.farafin.snEADy

Classes in de.farafin.snEADy that implement I_Constants
`class` | `M_GameEngine`
`class` | `M_Main` The main is for the organisation of the program. should the game be paused or what should be initialized.. all this is handled by the M_Main.
`class` | `M_PlayerHandler` M_PlayerHandler manages the player that should play the game. it is necessary to controll the threads and who is next to calculate.

Uses of I_Constants in de.farafin.snEADy.communication

Classes in de.farafin.snEADy.communication that implement I_Constants
`class` | `D_PlayerData` Information about a given player to organize the information exchange between the modules of the game

Uses of I_Constants in de.farafin.snEADy.control.GaphixStuff

Classes in de.farafin.snEADy.control.GaphixStuff that implement I_Constants
`class` | `C_WindowArena`
`class` | `C_WindowMain`
`class` | `C_WindowOptions`
`class` | `C_WindowPlayer`
`class` | `C_WindowReplay`
`class` | `GrDlgWindow`
`class` | `M_GraphixEngineUI`

Uses of I_Constants in de.farafin.snEADy.inOut

Classes in de.farafin.snEADy.inOut that implement I_Constants
`class` | `C_FileClassLoader` Laedt JAVA-Klassen aus einen anzugebenden Verzeichnis.
`class` | `C_LevelLoader` This class loads level files.
`class` | `C_LogFileReader`
`class` | `C_LogFileWriter` offers service to write logfiles with a buffer to be able to store local lines which can be stored later..
`class` | `C_RecordFileReader` reads a record file: file scheme: for each gameCycle: what is stored (consumtion) - Number bytes (2Byte) - Nnumber of playfield changes (1Byte) - Playfield changes (3 Byte each) ...
`class` | `C_RecordFileWriter` reads a record file: file scheme: for each gameCycle: what is stored (consumtion) - Number bytes (2Byte) - Nnumber of playfield changes (1Byte) - Playfield changes (3 Byte each) ...

Uses of I_Constants in de.farafin.snEADy.world

Classes in de.farafin.snEADy.world that implement I_Constants
`class` | `C_Arena`
`class` | `C_GameObject` all objects in the world should extend fromthis class. this is the representation of the Objects on the playfield. so to say their body.
`class` | `C_GLength`
`class` | `C_Goody`
`class` | `C_GPoints`
`class` | `C_GSpeed`
`class` | `C_Snake` this is the snake.. the body of the player controlled objects
`class` | `C_World` this class contains all calculations of the play field.

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