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U

UIGRAPHIX_END - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
update(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.C_WindowOptions
 
update(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.C_WindowReplay
 
update(char[][], D_GameInfo) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
update(char[][]) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
update(M_GraphixEngineUI.Gr_Arena, M_GraphixEngineUI.Gr_Arena) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_DiffArena
 
update(D_GameInfo, C_Human[]) - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
update(D_GameInfo, C_Human[]) - Method in class de.farafin.snEADy.M_Main
set the gameInfo and updates the graphic
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GameObject
the update call meens that the object should do what ever it does usually
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GLength
 
update(C_Arena) - Method in class de.farafin.snEADy.world.C_Goody
 
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GPoints
 
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GSpeed
 
update(C_Arena) - Method in class de.farafin.snEADy.world.C_Snake
 
update(D_GameInfo) - Method in class de.farafin.snEADy.world.C_World
 
update(D_GameInfo) - Method in interface de.farafin.snEADy.world.I_World_interface
calculate the new playfield with the informations in gameInfo stores the changed data in gameInfo
updateDialogs() - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
updateDSelect(int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
updateDSelect(int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
updateFreeFieldVec(boolean) - Method in class de.farafin.snEADy.world.C_Arena
returns the number of free fields in the playfield while storing its positions in a array
updateGraphics() - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
updateInfos(D_GameInfo) - Method in class de.farafin.snEADy.world.C_World
 
updateInfos(D_GameInfo) - Method in interface de.farafin.snEADy.world.I_World_interface
 
updateLengthState() - Method in class de.farafin.snEADy.world.C_Snake
if the length state is bigger than one, the snake gets longer..
updateLevel(D_Level) - Method in class de.farafin.snEADy.world.C_Arena
 
updateList(String[], boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
updatePilot() - Method in class de.farafin.snEADy.world.C_Snake
updates the own informations with the snake infos
updatePlayer(D_GameInfo) - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
updatePlayerTab(D_GameInfo) - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
updateSpeedState() - Method in class de.farafin.snEADy.world.C_Snake
if speed State is more than one, the snake gets slower
updateTexts(D_GameInfo, Graphics) - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 

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