Package de.farafin.snEADy.communication

Interface Summary
I_Constants A set of all common constants used in the game
I_PlayFieldConstants An interface for interpretation of the character of the playfield
 

Class Summary
D_ControlInteraction This class is for communication between the Main Engine and user Interface
D_GameInfo Thats the class all modules should use to communicate with each other
D_Level The Level with all its informations
D_PlayerData Information about a given player to organize the information exchange between the modules of the game
D_RecoverData Data that are needed to recover a game: both to safe it and to recover from the safed version.
D_Vec2D 2-dimensional vector datatype for calculating on the playfield
RingVector this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.