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## I

I_Constants - Interface in de.farafin.snEADy.communication
  A set of all common constants used in the game
I_GameStats - Interface in de.farafin.snEADy
I_GraphixConstants - Interface in de.farafin.snEADy.control.GaphixStuff
I_LevelLoader_interface - Interface in de.farafin.snEADy.inOut
  interface for the levelLoader.. maybe we reallie it in different ways
I_Main_interface - Interface in de.farafin.snEADy
I_PlayFieldConstants - Interface in de.farafin.snEADy.communication
  An interface for interpretation of the character of the playfield
I_RecordConstants - Interface in de.farafin.snEADy.inOut
I_World_interface - Interface in de.farafin.snEADy.world
id - Variable in class de.farafin.snEADy.communication.D_ControlInteraction
iData - Variable in class de.farafin.snEADy.control.GaphixStuff.GrButton
imergencyPause() - Method in class de.farafin.snEADy.M_GameEngine
  pauses/starts the actual player using deprecated methods!
imergencyPause() - Method in class de.farafin.snEADy.M_Main
imergencyPause() - Method in class de.farafin.snEADy.M_PlayerHandler
imergencyPaused - Variable in class de.farafin.snEADy.M_GameEngine
  flag that controlls if the class is suspended
imergencyPaused - Variable in class de.farafin.snEADy.M_PlayerHandler
  flag if game was imergency paused
img_arena - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
img_bg - Variable in class de.farafin.snEADy.control.GaphixStuff.GrWindow
img_list - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
img_listSel - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
img_pTab - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
img_scroll - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
img_tab - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
img_text - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
IN_ACTION - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if a snake is on the field and running
IN_ACTION - Static variable in interface de.farafin.snEADy.player.PubConstants
  if a snake is on the field and running
IN_ERROR_EXC - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if the player threw a exception
IN_ERROR_INIT - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if the player wasnt able to initialize
IN_ERROR_SPACE - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if the player was gaining to much RAM-space
IN_ERROR_TIME - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if the player needed to much calculationtime
IN_EXIT - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if the snake has left the house throu the exit
IN_EXIT - Static variable in interface de.farafin.snEADy.player.PubConstants
  if the snake has left the arena throu the exit
IN_HEAVEN - Static variable in interface de.farafin.snEADy.communication.I_Constants
  if the snake died in battle, rest in peace
IN_HEAVEN - Static variable in interface de.farafin.snEADy.player.PubConstants
  if the snake died in battle, rest in peace
init() - Method in class de.farafin.snEADy.control.GaphixStuff.GrWindow
init(I_Main_interface, GameParameter, C_DebugMonitor, int) - Static method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
  Creates a new instance of C_GraphixEngineUI
init_length - Static variable in interface de.farafin.snEADy.communication.I_Constants
init_length - Variable in class de.farafin.snEADy.GameParameter
  the initial length of the snakes
init_move_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
init_move_delay - Variable in class de.farafin.snEADy.GameParameter
  The initial delay for snakes to move
initGame(D_GameInfo) - Method in class de.farafin.snEADy.M_GameEngine
  init the game
initGame(Player[]) - Method in class de.farafin.snEADy.M_PlayerHandler
initGameInfo - Variable in class de.farafin.snEADy.M_Main
  the initial gameInfo. its stored to make it possible to restart teh game.
initParameter - Variable in class de.farafin.snEADy.M_Main
  parameter set at the beginning of the game
instance - Static variable in class de.farafin.snEADy.M_GameEngine
  own instance to prevent multible instanzes
instance - Static variable in class de.farafin.snEADy.M_Main
  the instance of the main Engine.. there is always only one per program
instance - Static variable in class de.farafin.snEADy.M_PlayerHandler
  Comment for `inst`
intCoords - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
isBlocked(char) - Method in class de.farafin.snEADy.world.C_Snake
isFieldOfArena(int, int) - Method in class de.farafin.snEADy.world.C_Arena
  tests if the coordinates are element of the playField
isFieldOfArena(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
  tests if the coordinates are element of the playField
isFieldOfLevel(int, int) - Method in class de.farafin.snEADy.communication.D_Level
  tests if the coordinates are element of the playField
isFieldOfLevel(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
  tests if the coordinates are element of the playField
isFinished() - Method in class de.farafin.snEADy.inOut.C_LogFileReader
isFinished() - Method in class de.farafin.snEADy.inOut.C_RecordFileReader
isFree(int, int) - Method in class de.farafin.snEADy.communication.D_Level
isFree(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
isFree(char) - Method in class de.farafin.snEADy.world.C_Arena
isFree(int, int) - Method in class de.farafin.snEADy.world.C_Arena
isFree(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
isGoody(int, int) - Method in class de.farafin.snEADy.communication.D_Level
isGoody(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
isGoody(char) - Method in class de.farafin.snEADy.world.C_Arena
isGoody(int, int) - Method in class de.farafin.snEADy.world.C_Arena
isGoody(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
isSnake(int, int) - Method in class de.farafin.snEADy.communication.D_Level
isSnake(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
isSnake(char) - Method in class de.farafin.snEADy.world.C_Arena
isSnake(int, int) - Method in class de.farafin.snEADy.world.C_Arena
isSnake(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
isSpecialField(int, int) - Method in class de.farafin.snEADy.communication.D_Level
isSpecialField(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
isSpecialField(char) - Method in class de.farafin.snEADy.world.C_Arena
isSpecialField(int, int) - Method in class de.farafin.snEADy.world.C_Arena
isSpecialField(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
isStart() - Method in class de.farafin.snEADy.inOut.C_RecordFileReader
isWall(int, int) - Method in class de.farafin.snEADy.communication.D_Level
isWall(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
isWall(char) - Method in class de.farafin.snEADy.world.C_Arena
isWall(int, int) - Method in class de.farafin.snEADy.world.C_Arena
isWall(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena

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