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## L

last_killPoints - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
lastCalculatedMemUsage - Variable in class de.farafin.snEADy.communication.D_PlayerData
  Comment for `lastCalculatedMemUsage`
lastCalculatedMemUsage - Variable in class de.farafin.snEADy.player.OwnSnakeInfo
  lastCalculatedMemUsage is how the name sais, the memory usage of the player at it was calculated last time.
lastInserted - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
lastPlayer - Variable in class de.farafin.snEADy.M_PlayerHandler
  Index of the last player who was calculated.
lastPlayerC - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
lastSDTime - Variable in class de.farafin.snEADy.world.C_World
  only one segment per cycle
lastTime - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
length - Variable in class de.farafin.snEADy.communication.D_PlayerData
  Comment for `length`
LENGTH - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  speed goody
LENGTH - Static variable in interface de.farafin.snEADy.player.PubConstants
  length goody: makes the snake longer
  The snake grows slowly each time it moves.
length - Variable in class de.farafin.snEADy.world.C_GLength
  the sie which should make the snake longer
length - Variable in class de.farafin.snEADy.world.C_Snake
  the length of the snake
lengthChanged - Variable in class de.farafin.snEADy.communication.D_PlayerData
  if the length changed in the playfield 1: longer 0: no change -1: shorter
lengthRateStatus - Variable in class de.farafin.snEADy.world.C_Snake
  Every LENGTH_RATE's killed segment, the snake gets one segment longer, so here is the status stored..
level - Variable in class de.farafin.snEADy.communication.D_GameInfo
  Field arena
LevelInfo - Class in de.farafin.snEADy.player
  This is just a class for storing informations.
LevelInfo() - Constructor for class de.farafin.snEADy.player.LevelInfo
levelName - Variable in class de.farafin.snEADy.player.LevelInfo
  The name of the Level / playfield
  Der Name des Levels / Spielfeldes.
lim - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
lineList - Variable in class de.farafin.snEADy.inOut.C_LogFileReader
  Comment for `lineList`
lineList - Variable in class de.farafin.snEADy.inOut.C_LogFileWriter
  Comment for `lineList`
lines - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
list - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
load(String, String, boolean) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
  This method loads the level.
loadClass(String, boolean) - Method in class de.farafin.snEADy.inOut.C_FileClassLoader
loadClassData(String) - Method in class de.farafin.snEADy.inOut.C_FileClassLoader
loadCustomLevelGraphix(String) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
loaddummy - Static variable in interface de.farafin.snEADy.communication.I_Constants
loadhuman - Static variable in interface de.farafin.snEADy.communication.I_Constants
loadImages() - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
loadlevel - Static variable in interface de.farafin.snEADy.communication.I_Constants
loadLevel(String, String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
loadLevel(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
loadLevel(String) - Static method in class de.farafin.snEADy.inOut.C_SneadyFileInteractor
  Loads a level of a specified file.
loadLevel(String, String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
  Loads a level file into a D_Level object
loadLevel(String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
  its almost the same funktion, with the root directory of "levels".
loadLevel(String) - Method in class de.farafin.snEADy.M_Main
  Loads a level of a specified file.
loadLevelHeader(String, String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
loadLevelHeader(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
loadLevelHeader(String, String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
  Loads only the header of the File into a D_Level objecrt.
loadLevelHeader(String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
  Loads only the header of the File into a D_Level objecrt.
loadplayer - Static variable in interface de.farafin.snEADy.communication.I_Constants
loadPlayerClass(String) - Static method in class de.farafin.snEADy.inOut.C_SneadyFileInteractor
loadPlayerClass(String) - Method in class de.farafin.snEADy.M_Main
loadReplay(String, String) - Method in class de.farafin.snEADy.M_Main
loadscript - Static variable in interface de.farafin.snEADy.communication.I_Constants
loadScript(String, String) - Method in class de.farafin.snEADy.M_Main
lockedControl - Variable in class de.farafin.snEADy.M_Main
  if control needs some time, it must be looked, so that nothing bad can happen.. not very clean... sorry
logFile - Variable in class de.farafin.snEADy.inOut.C_LogFileReader
  Comment for `logFile`
logFile - Variable in class de.farafin.snEADy.inOut.C_LogFileWriter
  Comment for `logFile`
logging - Static variable in interface de.farafin.snEADy.communication.I_Constants
logging - Variable in class de.farafin.snEADy.GameParameter
  should the game be logged?

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