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## Uses of Class
de.farafin.snEADy.player.SnakeInfo

Packages that use SnakeInfo
de.farafin.snEADy |
de.farafin.snEADy.control |
de.farafin.snEADy.player |

Uses of SnakeInfo in de.farafin.snEADy

Fields in de.farafin.snEADy declared as SnakeInfo
`SnakeInfo[]` | `M_PlayerHandler.PlayerInfo.playerSnakeInfo`

Uses of SnakeInfo in de.farafin.snEADy.control

Methods in de.farafin.snEADy.control with parameters of type SnakeInfo
`void` | `C_Human.calculate(GameInfo gInfo, LevelInfo lInfo, SnakeInfo[] sInfo, OwnSnakeInfo oInfo)`
`protected void` | `C_Dummy.calculate(GameInfo gInfo, LevelInfo lInfo, SnakeInfo[] sInfo, OwnSnakeInfo oInfo)`

Uses of SnakeInfo in de.farafin.snEADy.player

Subclasses of SnakeInfo in de.farafin.snEADy.player
`class` | `OwnSnakeInfo` This is just a class for storing informations.

Methods in de.farafin.snEADy.player with parameters of type SnakeInfo
`protected abstract void` | `Player.calculate(GameInfo gInfo, LevelInfo lInfo, SnakeInfo[] sInfo, OwnSnakeInfo oInfo)` This is the method you should implement.
`void` | `Player.startCalculation(GameInfo gInfo, LevelInfo lInfo, SnakeInfo[] sInfo, OwnSnakeInfo oInfo)` This method is called when the player begins to calculate his next move.

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