Class Summary |
D_ControlInteraction |
This class is for communication between the Main Engine and user Interface |
D_GameInfo |
Thats the class all modules should use to communicate with each other |
D_Level |
The Level with all its informations |
D_PlayerData |
Information about a given player to organize the information exchange between
the modules of the game |
D_RecoverData |
Data that are needed to recover a game: both to safe it and to recover from the safed version. |
D_Vec2D |
2-dimensional vector datatype for calculating on the playfield |
RingVector |
this class is a implemention of a ring buffer. it is based on a array that contains
the data. if the size of the array is too small, it will be automatically resized. |