|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GameInfo | |
---|---|
de.farafin.snEADy | |
de.farafin.snEADy.control | |
de.farafin.snEADy.player |
Uses of GameInfo in de.farafin.snEADy |
---|
Fields in de.farafin.snEADy declared as GameInfo | |
---|---|
GameInfo |
M_PlayerHandler.PlayerInfo.playerGameInfo
|
Uses of GameInfo in de.farafin.snEADy.control |
---|
Methods in de.farafin.snEADy.control with parameters of type GameInfo | |
---|---|
void |
C_Human.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
|
protected void |
C_Dummy.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
|
Uses of GameInfo in de.farafin.snEADy.player |
---|
Methods in de.farafin.snEADy.player with parameters of type GameInfo | |
---|---|
protected abstract void |
Player.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
This is the method you should implement. |
void |
Player.startCalculation(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
This method is called when the player begins to calculate his next move. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |