Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Package
de.farafin.snEADy.communication

Packages that use de.farafin.snEADy.communication
de.farafin.snEADy |
de.farafin.snEADy.communication |
de.farafin.snEADy.control.GaphixStuff |
de.farafin.snEADy.inOut |
de.farafin.snEADy.world |

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy
D_GameInfo Thats the class all modules should use to communicate with each other
D_Level The Level with all its informations
D_PlayerData Information about a given player to organize the information exchange between the modules of the game
D_RecoverData Data that are needed to recover a game: both to safe it and to recover from the safed version.
I_Constants A set of all common constants used in the game
I_PlayFieldConstants An interface for interpretation of the character of the playfield

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.communication
D_GameInfo Thats the class all modules should use to communicate with each other
D_Level The Level with all its informations
D_PlayerData Information about a given player to organize the information exchange between the modules of the game
D_Vec2D 2-dimensional vector datatype for calculating on the playfield
I_Constants A set of all common constants used in the game
I_PlayFieldConstants An interface for interpretation of the character of the playfield

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.control.GaphixStuff
D_GameInfo Thats the class all modules should use to communicate with each other
I_Constants A set of all common constants used in the game

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.inOut
D_Level The Level with all its informations
I_Constants A set of all common constants used in the game

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.world
D_GameInfo Thats the class all modules should use to communicate with each other
D_Level The Level with all its informations
D_PlayerData Information about a given player to organize the information exchange between the modules of the game
D_Vec2D 2-dimensional vector datatype for calculating on the playfield
I_Constants A set of all common constants used in the game
I_PlayFieldConstants An interface for interpretation of the character of the playfield
RingVector this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES