Uses of Interface
de.farafin.snEADy.communication.I_Constants

Packages that use I_Constants
de.farafin.snEADy   
de.farafin.snEADy.communication   
de.farafin.snEADy.control.GaphixStuff   
de.farafin.snEADy.inOut   
de.farafin.snEADy.world   
 

Uses of I_Constants in de.farafin.snEADy
 

Classes in de.farafin.snEADy that implement I_Constants
 class M_GameEngine
           
 class M_Main
          The main is for the organisation of the program. should the game be paused or what should be initialized.. all this is handled by the M_Main.
 class M_PlayerHandler
          M_PlayerHandler manages the player that should play the game. it is necessary to controll the threads and who is next to calculate.
 

Uses of I_Constants in de.farafin.snEADy.communication
 

Classes in de.farafin.snEADy.communication that implement I_Constants
 class D_PlayerData
          Information about a given player to organize the information exchange between the modules of the game
 

Uses of I_Constants in de.farafin.snEADy.control.GaphixStuff
 

Classes in de.farafin.snEADy.control.GaphixStuff that implement I_Constants
 class C_WindowArena
           
 class C_WindowMain
           
 class C_WindowOptions
           
 class C_WindowPlayer
           
 class C_WindowReplay
           
 class GrDlgWindow
           
 class M_GraphixEngineUI
           
 

Uses of I_Constants in de.farafin.snEADy.inOut
 

Classes in de.farafin.snEADy.inOut that implement I_Constants
 class C_FileClassLoader
          Laedt JAVA-Klassen aus einen anzugebenden Verzeichnis.
 class C_LevelLoader
          This class loads level files.
 class C_LogFileReader
           
 class C_LogFileWriter
          offers service to write logfiles with a buffer to be able to store local lines which can be stored later..
 class C_RecordFileReader
          reads a record file:

file scheme:
for each gameCycle:
what is stored (consumtion)
- Number bytes (2Byte)
- Nnumber of playfield changes (1Byte)
- Playfield changes (3 Byte each)
...
 class C_RecordFileWriter
          reads a record file:

file scheme:
for each gameCycle:
what is stored (consumtion)
- Number bytes (2Byte)
- Nnumber of playfield changes (1Byte)
- Playfield changes (3 Byte each)
...
 

Uses of I_Constants in de.farafin.snEADy.world
 

Classes in de.farafin.snEADy.world that implement I_Constants
 class C_Arena
           
 class C_GameObject
          all objects in the world should extend fromthis class. this is the representation of the Objects on the playfield. so to say their body.
 class C_GLength
           
 class C_Goody
           
 class C_GPoints
           
 class C_GSpeed
           
 class C_Snake
          this is the snake.. the body of the player controlled objects
 class C_World
          this class contains all calculations of the play field.