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Packages that use D_GameInfo | |
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de.farafin.snEADy | |
de.farafin.snEADy.communication | |
de.farafin.snEADy.control.GaphixStuff | |
de.farafin.snEADy.world |
Uses of D_GameInfo in de.farafin.snEADy |
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Fields in de.farafin.snEADy declared as D_GameInfo | |
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private D_GameInfo |
M_Main.gameInfo
the game info that the manEngine gets after the play feald changed |
private D_GameInfo |
M_GameEngine.gameInfo
the gameInfo instance from whitch a copy is given to other modules |
private D_GameInfo |
M_Main.initGameInfo
the initial gameInfo. its stored to make it possible to restart teh game. |
private D_GameInfo |
M_Main.recGameInfo
the initial record gameInfo. its stored to make it possible to restart the game. |
Methods in de.farafin.snEADy that return D_GameInfo | |
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private D_GameInfo |
M_GameEngine.generateGameInfo()
to send other modules the current gameState, its necessary to copy the data and send the data to all modules. this method just copys the data and stores them in a gameInfo instance. |
protected D_GameInfo |
M_GameEngine.getGameInfo()
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private D_GameInfo |
M_GameEngine.reGenerateGameInfo()
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Methods in de.farafin.snEADy with parameters of type D_GameInfo | |
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protected boolean |
M_GameEngine.initGame(D_GameInfo initData)
init the game |
private void |
M_PlayerHandler.reGenPlayerInfo(int playerIndex,
D_GameInfo gameInfo)
regenerate Player Info. it is no new instance build, but if the length some arrays doesnt fit, it will be renewed. |
protected void |
M_PlayerHandler.runPlayer(D_GameInfo gameInfo,
D_PlayerData[] playerData)
This methods organizes the player calculation. |
protected void |
M_Main.update(D_GameInfo gInfo,
C_Human[] humanInstances)
set the gameInfo and updates the graphic |
Uses of D_GameInfo in de.farafin.snEADy.communication |
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Methods in de.farafin.snEADy.communication with parameters of type D_GameInfo | |
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void |
D_GameInfo.copyOnMe(D_GameInfo gameInfo)
copys all data to the lokal instance. there is no new Instance created if all array sizes fit to each other |
Constructors in de.farafin.snEADy.communication with parameters of type D_GameInfo | |
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D_GameInfo(D_GameInfo gameInfo)
copy constructor reference-copy of attrbutes: use copy() if you need a full copy |
Uses of D_GameInfo in de.farafin.snEADy.control.GaphixStuff |
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Fields in de.farafin.snEADy.control.GaphixStuff declared as D_GameInfo | |
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protected static D_GameInfo |
M_GraphixEngineUI.oldGameInfo
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Methods in de.farafin.snEADy.control.GaphixStuff with parameters of type D_GameInfo | |
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protected static void |
M_GraphixEngineUI.checkActivations(D_GameInfo gameInfo)
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private void |
M_GraphixEngineUI.Gr_Arena.convert(char[][] fieldDest,
char[][] fieldSrc,
D_GameInfo gameInfo)
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protected static void |
M_GraphixEngineUI.drawMenuElements(java.awt.Graphics g,
D_GameInfo gameInfo)
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void |
M_GraphixEngineUI.Gr_Arena.update(char[][] src,
D_GameInfo gameInfo)
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static void |
M_GraphixEngineUI.update(D_GameInfo gameInfo,
C_Human[] humanPlayer)
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private static void |
M_GraphixEngineUI.updatePlayer(D_GameInfo gameInfo)
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private static void |
M_GraphixEngineUI.updatePlayerTab(D_GameInfo gameInfo)
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private static void |
M_GraphixEngineUI.updateTexts(D_GameInfo gameInfo,
java.awt.Graphics g)
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Constructors in de.farafin.snEADy.control.GaphixStuff with parameters of type D_GameInfo | |
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M_GraphixEngineUI.Gr_Arena(char[][] newField,
D_GameInfo gameInfo)
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Uses of D_GameInfo in de.farafin.snEADy.world |
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Methods in de.farafin.snEADy.world with parameters of type D_GameInfo | |
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private void |
C_World.placeGoody(D_GameInfo gameInfo)
sets a new goody and estimates the next goody time |
void |
I_World_interface.recordGameCycle(D_GameInfo gameInfo)
computes the record of a game cycle (level + player => recordFile) WARNING there are no control routines if the numbers fit to its range because we do not expact that this could happen in teh game. |
void |
C_World.recordGameCycle(D_GameInfo gameInfo)
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boolean |
I_World_interface.replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
computes the replay of a game cycle (replayFile => level + player) |
boolean |
C_World.replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
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boolean |
C_World.replayGameCycle1011(D_GameInfo gameInfo,
D_PlayerData[] playerData)
replay vis snEADy version 1.011 |
boolean |
C_World.replayGameCycle1012(D_GameInfo gameInfo,
D_PlayerData[] playerData)
replay vis snEADy version 1.012 |
void |
I_World_interface.update(D_GameInfo gameInfo)
calculate the new playfield with the informations in gameInfo stores the changed data in gameInfo |
void |
C_World.update(D_GameInfo gameInfo)
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void |
I_World_interface.updateInfos(D_GameInfo gameInfo)
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void |
C_World.updateInfos(D_GameInfo gameInfo)
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Constructors in de.farafin.snEADy.world with parameters of type D_GameInfo | |
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C_Arena(D_GameInfo gameInfo,
GameParameter parameter)
constructor |
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C_World(D_GameInfo gameInfo,
GameParameter parameter)
constructor |
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