Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Class
de.farafin.snEADy.world.C_GameObject

Packages that use C_GameObject
de.farafin.snEADy.world |

Uses of C_GameObject in de.farafin.snEADy.world

Subclasses of C_GameObject in de.farafin.snEADy.world
`class` | `C_GLength`
`class` | `C_Goody`
`class` | `C_GPoints`
`class` | `C_GSpeed`
`class` | `C_Snake` this is the snake.. the body of the player controlled objects

Methods in de.farafin.snEADy.world that return C_GameObject
`protected C_GameObject` | `C_Arena.getGameObject(int number)`
`protected C_GameObject` | `C_Arena.getGOofPos(D_Vec2D vec)` if at position of vec is placed a C_GameObject, it returns the Object.
`protected C_GameObject` | `C_Arena.getGOofPos(int y, int x)` if at position y,x is placed a C_GameObject, it returns the Object.
`protected C_GameObject` | `C_Arena.objectDel(int index)`

Methods in de.farafin.snEADy.world with parameters of type C_GameObject
`protected void` | `C_Arena.objectAdd(C_GameObject gameObj)`
`protected boolean` | `C_Arena.objectDel(C_GameObject gameObj)`
`protected void` | `C_Arena.objectUpdate(C_GameObject gameObj)` update the status of the given gameObject. if the game Object likes to run, use this method to tell him to

Constructors in de.farafin.snEADy.world with parameters of type C_GameObject
`C_GameObject(C_GameObject obj)` copy constructor reference-copy of attrbutes: use copy() if you need a full copy

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES