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## N

name - Variable in class de.farafin.snEADy.communication.D_Level
  name of the arena
name - Variable in class de.farafin.snEADy.communication.D_PlayerData
  the name of the Player
name - Variable in class de.farafin.snEADy.player.Player
  The name of the player.
name - Variable in class de.farafin.snEADy.world.C_Arena
  name of the arena
names - Static variable in class de.farafin.snEADy.communication.D_ControlInteraction
newDirection - Variable in class de.farafin.snEADy.control.C_Human
  new turndirection
nextAutoGrow - Variable in class de.farafin.snEADy.world.C_Snake
  reallize the autoGrow
nextAutoSlow - Variable in class de.farafin.snEADy.world.C_Snake
  for realizing autoslow..
nextGoodyTime - Variable in class de.farafin.snEADy.world.C_World
  next time a goody occures
nextMemCheck - Variable in class de.farafin.snEADy.M_PlayerHandler
  for storing the information of which player should be controlled the space nextMemCheck
nextMoveTime - Variable in class de.farafin.snEADy.player.OwnSnakeInfo
  nextMoveTime is the gameTime cycle the snake will move next time.
nextSizeControllTime - Variable in class de.farafin.snEADy.M_PlayerHandler
  the gameTime when the next time the size of player should be checked
nextUpdateTime - Variable in class de.farafin.snEADy.communication.D_PlayerData
  the game time the object will be updated next time. if its negative, the object will never be updated
nextUpdateTime - Variable in class de.farafin.snEADy.world.C_GameObject
  when is the object updated next time?
no_thread_calc - Variable in class de.farafin.snEADy.GameParameter
  make the gamecalculation in the gameThread. no controll of anything, no waiting time, the full power that is possible will go into the game.
NORMALBUTTON - Static variable in class de.farafin.snEADy.control.GaphixStuff.GrButton
NORTH - Static variable in interface de.farafin.snEADy.player.PubConstants
  head direction of the snake
numbersOnly - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextField

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