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## U

UIGRAPHIX_END - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
update(char[][], D_GameInfo) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
update(char[][]) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
update(M_GraphixEngineUI.Gr_Arena, M_GraphixEngineUI.Gr_Arena) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_DiffArena
update(D_GameInfo, C_Human[]) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
update(D_GameInfo, C_Human[]) - Method in interface de.farafin.snEADy.control.I_Control_interface
update(D_GameInfo, C_Human[]) - Method in class de.farafin.snEADy.M_Main
  set the gameInfo and updates the graphic
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GameObject
  the update call meens that the object should do what ever it does usually
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GLength
update(C_Arena) - Method in class de.farafin.snEADy.world.C_Goody
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GPoints
update(C_Arena) - Method in class de.farafin.snEADy.world.C_GSpeed
update(C_Arena) - Method in class de.farafin.snEADy.world.C_Snake
update(D_GameInfo) - Method in class de.farafin.snEADy.world.C_World
update(D_GameInfo) - Method in interface de.farafin.snEADy.world.I_World_interface
  calculate the new playfield with the informations in gameInfo stores the changed data in gameInfo
updateDSelect(int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
updateDSelect(int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
updateGraphics() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
updateInfos(D_GameInfo) - Method in class de.farafin.snEADy.world.C_World
updateInfos(D_GameInfo) - Method in interface de.farafin.snEADy.world.I_World_interface
updateLengthState() - Method in class de.farafin.snEADy.world.C_Snake
  if the length state is bigger than one, the snake gets longer..
updateLevel(D_Level) - Method in class de.farafin.snEADy.world.C_Arena
updateList(String[]) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
updateOptions(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
updatePilot() - Method in class de.farafin.snEADy.world.C_Snake
  updates the own informations with the snake infos
updatePlayer(D_GameInfo) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
updatePlayerTab(D_GameInfo) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
updateSpeedState() - Method in class de.farafin.snEADy.world.C_Snake
  if speed State is more than one, the snake gets slower
updateTexts(D_GameInfo, Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI

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