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## Uses of Class
de.farafin.snEADy.communication.RingVector

Packages that use RingVector
de.farafin.snEADy.world |

Uses of RingVector in de.farafin.snEADy.world

Fields in de.farafin.snEADy.world declared as RingVector
`protected RingVector` | `C_GameObject.objPositions` all positions of the object, inlcuding the head!

Constructors in de.farafin.snEADy.world with parameters of type RingVector
`C_GameObject(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)` create constructor
`C_Goody(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)`
`C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` smart Constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int status, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` create Constructor

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