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## de.farafin.snEADy.world
Class C_Goody

    java.lang.Object
      de.farafin.snEADy.world.C_GameObject
          de.farafin.snEADy.world.C_Goody

All Implemented Interfaces:
  I_Constants, I_PlayFieldConstants

Direct Known Subclasses:
  C_GLength, C_GPoints, C_GSpeed

    public abstract class C_Goody

extends C_GameObject

Author:
  lars, roland TODO what does that class do?

Field Summary

Fields inherited from class de.farafin.snEADy.world.C_GameObject
`faceDirection, headPosition, nextUpdateTime, objPositions, ownChar, parameter, waitCycles`

Fields inherited from interface de.farafin.snEADy.communication.I_Constants
`analyse_ms, auto_grow_delay, auto_slowdown_delay, closemonitor, commandConstants, damage_length_grow, damage_points_radius, DEBUG, delplayer, easy_points, emergencyPause, exit_time, FACE_EAST, FACE_NORTH, FACE_SOUTH, FACE_WEST, goody_length_occ, goody_length_value, goody_points_occ, goody_points_value, goody_shorter_occ, goody_shorter_value, goody_slowdown_occ, goody_speed_occ, IN_ACTION, IN_ERROR_EXC, IN_ERROR_INIT, IN_ERROR_SPACE, IN_ERROR_TIME, IN_EXIT, IN_HEAVEN, init_length, init_move_delay, kill, kill_point_goodies, kill_points_radius, loadhuman, loadlevel, loadplayer, logging, max_goody_occ_delay, MAX_HUMAN_PLAYERS, max_mem_check_delay, max_move_delay, max_player_mem, MAX_PLAYERS, max_thinking_ms, min_cycle_ms, min_move_delay, openmonitor, overalldelay, pause, print_calc_ms, print_parameter, print_player_mem, print_playfield, quit, run, show_subcycles, start, stop, suddend_time, survival_points, timeout_ms, TURN_LEFT, TURN_NONE, TURN_RIGHT`

Fields inherited from interface de.farafin.snEADy.communication.I_PlayFieldConstants
`EXIT, FIELD_B, FIELD_C, FIELD_D, FIELD_E, FIELD_F, FIELD_G, FIELD_H, FIELD_I, FIELD_J, FIELD_K, FIELD_L, FIELD_M, FIELD_N, FIELD_O, FIELD_P, FIELD_Q, FIELD_R, FIELD_S, FIELD_T, FIELD_U, FIELD_V, FIELD_W, FIELD_X, FIELD_Y, FIELD_Z, FREE, GOODY_f, GOODY_g, GOODY_h, GOODY_i, GOODY_j, GOODY_k, GOODY_l, GOODY_m, GOODY_n, GOODY_o, GOODY_p, GOODY_q, GOODY_r, GOODY_s, GOODY_t, GOODY_u, GOODY_v, GOODY_w, GOODY_x, GOODY_y, GOODY_z, LENGTH, PLAYER_0, PLAYER_1, PLAYER_2, PLAYER_3, PLAYER_4, PLAYER_5, PLAYER_6, PLAYER_7, PLAYER_8, PLAYER_9, POINTS, SHORT, SLOW, SPEED, WALL`

Constructor Summary
`protected` | `C_Goody()` default constructor
`protected` | `C_Goody(D_Vec2D headPosition, int faceDirection, char ownChar, long waitCycles, GameParameter parameter)`
`protected` | `C_Goody(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)`
`protected` | `C_Goody(GameParameter parameter)` constructor

Method Summary
`protected abstract java.lang.Object` | `clone()`
`protected D_Vec2D[]` | `getAllPosSorted(int sort)`
`protected void` | `jumpTo(D_Vec2D pos, C_Arena arena)` moves the object with all its positions to the specific position.
`abstract java.lang.String` | `toString()`
`protected abstract void` | `update(C_Arena arena)` the update call meens that the object should do what ever it does usually
`protected void` | `wasEaten(C_Snake snake, C_Arena arena)` this method is called when the goody was eaten by a snake.
`protected abstract void` | `wasEatenBy(C_Snake snake)` this method describes what happends to the snake if the goody was eaten.

Methods inherited from class de.farafin.snEADy.world.C_GameObject
`getAllPosArray, getAllPosList, getFaceDirection, getHeadPosition, getNextPosInFaceDirection, getNextUpdateTime, getOwnChar, jumpHeadPos, setFaceDirection, setHeadPosition`

Methods inherited from class java.lang.Object
`equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### C_Goody

    protected C_Goody()

  default constructor

### C_Goody

    protected C_Goody(GameParameter parameter)

  constructor

  Parameters:
    `parameter` -

### C_Goody

    protected C_Goody(D_Vec2D headPosition,
                      int faceDirection,
                      char ownChar,
                      long waitCycles,
                      GameParameter parameter)

Parameters:
  `headPosition` -
  `faceDirection` -
  `ownChar` -
  `waitCycles` -
  `parameter` -

### C_Goody

    protected C_Goody(D_Vec2D headPosition,
                      int faceDirection,
                      RingVector objPositions,
                      char ownChar,
                      long waitCycles,
                      GameParameter parameter)

Parameters:
  `headPosition` -
  `faceDirection` -
  `objPositions` -
  `ownChar` -
  `waitCycles` -
  `parameter` -

Method Detail

### jumpTo

    protected void jumpTo(D_Vec2D pos,
                          C_Arena arena)

  Description copied from class: `C_GameObject`
  moves the object with all its positions to the specific position.

  Specified by:
    `jumpTo` in class `C_GameObject`
  Parameters:
    `pos` - the desteny position of the head.

### getAllPosSorted

    protected D_Vec2D[] getAllPosSorted(int sort)

  Specified by:
    `getAllPosSorted` in class `C_GameObject`
  Parameters:
    `sort` - maybe there are more than one way to sort the object positions, this parameter specifies the kind of sort.
  Returns:
    an sorted array of all posistions of the object.

### update

    protected abstract void update(C_Arena arena)

  Description copied from class: `C_GameObject`
  the update call meens that the object should do what ever it does usually

  Specified by:
    `update` in class `C_GameObject`
  Parameters:
    `arena` - the arena the object is living in

### wasEatenBy

    protected abstract void wasEatenBy(C_Snake snake)

  this method describes what happends to the snake if the goody was eaten. dont call this method from out of the goody-line. it is not good because the goody is not delated from the arena if this one is called.

  Parameters:
    `snake` - the snake that ate the goody

### wasEaten

    protected void wasEaten(C_Snake snake,
                            C_Arena arena)

  this method is called when the goody was eaten by a snake. The object will be delated from the arena please use this method out of the snake if you want to describe the eating process.

  Parameters:
    `snake` - the snae that ate the goody
    `arena` - the arena the goody was eaten in

### toString

    public abstract java.lang.String toString()

  Specified by:
    `toString` in class `C_GameObject`

### clone

    protected abstract java.lang.Object clone()

  Specified by:
    `clone` in class `C_GameObject`

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