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## T

text - Static variable in class de.farafin.snEADy.C_DebugMonitor
text - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
text_aGrow - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_aSlowd - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_exitT - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_hPlayerName - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_iDelay - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_iLength - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_maxDelay - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_maxMem - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_maxTime - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_pLength - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_pPoints - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_pSlowd - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_pSpeed - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
text_suddenDT - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
tgl_debugMon - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
tgl_log - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
tgl_pPMem - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
tgl_pPTime - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
tgl_showSC - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
tgl_timeKill - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
thinkingMS - Variable in class de.farafin.snEADy.player.GameInfo
  thinkingMS is the (real) time in milliseconds a player is allowed to think about his move.
threwException - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
  if the player threw an exception, its noticed and the player is deleted
thrownException - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
  if the player threw an exception, it is stored here fore logging.
timeout_ms - Static variable in interface de.farafin.snEADy.communication.I_Constants
timeout_ms - Variable in class de.farafin.snEADy.GameParameter
  after this milliseconds, the player is kicked if he still thinks
toArray() - Method in class de.farafin.snEADy.communication.RingVector
TOGGLEBUTTON - Static variable in class de.farafin.snEADy.control.GaphixStuff.GrButton
toString() - Method in class de.farafin.snEADy.communication.D_ControlInteraction
toString() - Method in class de.farafin.snEADy.communication.D_GameInfo
toString() - Method in class de.farafin.snEADy.communication.D_Level
toString() - Method in class de.farafin.snEADy.communication.D_Vec2D
toString() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
toString() - Method in class de.farafin.snEADy.GameParameter
toString() - Method in class de.farafin.snEADy.world.C_Arena
toString() - Method in class de.farafin.snEADy.world.C_GameObject
toString() - Method in class de.farafin.snEADy.world.C_GLength
toString() - Method in class de.farafin.snEADy.world.C_Goody
toString() - Method in class de.farafin.snEADy.world.C_GPoints
toString() - Method in class de.farafin.snEADy.world.C_GSpeed
toString() - Method in class de.farafin.snEADy.world.C_Snake
troot - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextField
TURN_LEFT - Static variable in interface de.farafin.snEADy.communication.I_Constants
  the snake turns left
TURN_LEFT - Static variable in interface de.farafin.snEADy.player.PubConstants
  the snake turns left
TURN_NONE - Static variable in interface de.farafin.snEADy.communication.I_Constants
  the snake moves stright ahead
TURN_NONE - Static variable in interface de.farafin.snEADy.player.PubConstants
  the snake moves stright ahead
TURN_RIGHT - Static variable in interface de.farafin.snEADy.communication.I_Constants
  the snake turns right
TURN_RIGHT - Static variable in interface de.farafin.snEADy.player.PubConstants
  the snake turns right
turnDirection - Variable in class de.farafin.snEADy.communication.D_PlayerData
  Comment for `turnDirection`
turnDirection - Variable in class de.farafin.snEADy.player.Player
  The direction the head of the snake should turn to.
turnHead(C_Arena) - Method in class de.farafin.snEADy.world.C_Snake
  turns the head to the direction pilot
turnHeadBack() - Method in class de.farafin.snEADy.world.C_Snake
  turns the head to the opposide direction of what pilot sais pilot

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