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## S

S_ARENABG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_BUTTADD - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_BUTTLOAD - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_BUTTMIN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_BUTTOK - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_BUTTQUIT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_OPTIONSBG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_PLAYERBG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_VSCROLL - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
S_VSCROLLBUTT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
safe() - Method in class de.farafin.snEADy.inOut.C_LogFileWriter
  writs the local list of lines to the file
safeAndCloseFile() - Method in class de.farafin.snEADy.inOut.C_LogFileWriter
  safes the stored lines to the file and closes it.
say(String) - Method in class de.farafin.snEADy.C_DebugMonitor
say(Object) - Method in class de.farafin.snEADy.C_DebugMonitor
say(SnakeInfo, String) - Method in class de.farafin.snEADy.C_DebugMonitor
say(SnakeInfo, Object) - Method in class de.farafin.snEADy.C_DebugMonitor
say(OwnSnakeInfo, String) - Method in class de.farafin.snEADy.player.Player
  This method prints your string into the debug monitor window.
sayBuffered() - Method in class de.farafin.snEADy.C_DebugMonitor
sayIm(String) - Method in class de.farafin.snEADy.C_DebugMonitor
sayIm(Object) - Method in class de.farafin.snEADy.C_DebugMonitor
sayIm(SnakeInfo, String) - Method in class de.farafin.snEADy.C_DebugMonitor
sayIm(SnakeInfo, Object) - Method in class de.farafin.snEADy.C_DebugMonitor
sayNow(OwnSnakeInfo, String) - Method in class de.farafin.snEADy.player.Player
  This method prints your string into the debug monitor window.
sbutt_min - Variable in class de.farafin.snEADy.control.GaphixStuff.GrDlgWindow
sbutt_quit - Variable in class de.farafin.snEADy.control.GaphixStuff.GrDlgWindow
scroll_arena - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
SCROLL_BAR - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
SCROLL_DOWN - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
SCROLL_NONE - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
scroll_player - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
SCROLL_UP - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
sel_arena - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
sel_player - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
selectC - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
selected - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
selectedCommand - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
setActive(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
setActive(boolean) - Method in interface de.farafin.snEADy.control.I_Control_interface
setAnalyse_ms(int) - Method in class de.farafin.snEADy.GameParameter
setAuto_grow_delay(int) - Method in class de.farafin.snEADy.GameParameter
setAuto_slowdown_delay(int) - Method in class de.farafin.snEADy.GameParameter
setCharOnPosition(int, int, char) - Method in class de.farafin.snEADy.world.C_Arena
  sets at the coordiantes `y` and `x` the character `c`
setCharOnPosition(D_Vec2D, char) - Method in class de.farafin.snEADy.world.C_Arena
  sets at the coordiantes of `vec` the character `c`
setDamage_length_grow(float) - Method in class de.farafin.snEADy.GameParameter
setDamage_points_radius(int) - Method in class de.farafin.snEADy.GameParameter
setEasy_points(int) - Method in class de.farafin.snEADy.GameParameter
setEnabled(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
setExit_time(long) - Method in class de.farafin.snEADy.GameParameter
setFaceDirection(int) - Method in class de.farafin.snEADy.world.C_GameObject
setFree(int, int) - Method in class de.farafin.snEADy.world.C_Arena
  sets at the coordiantes `y` and `x` a free field
setFree(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
  sets at the coordiantes of `vec` a free field
setGameTime(long) - Method in class de.farafin.snEADy.GameParameter
setGoody_length_occ(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_length_value(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_points_occ(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_points_value(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_shorter_occ(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_shorter_value(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_slowdown_occ(int) - Method in class de.farafin.snEADy.GameParameter
setGoody_speed_occ(int) - Method in class de.farafin.snEADy.GameParameter
setHeadPosition(D_Vec2D) - Method in class de.farafin.snEADy.world.C_GameObject
setInit_length(int) - Method in class de.farafin.snEADy.GameParameter
setInit_move_delay(long) - Method in class de.farafin.snEADy.GameParameter
setKill_point_goodies(int) - Method in class de.farafin.snEADy.GameParameter
setKill_points_radius(int) - Method in class de.farafin.snEADy.GameParameter
setLogging(int) - Method in class de.farafin.snEADy.GameParameter
setMax_goody_occ_delay(int) - Method in class de.farafin.snEADy.GameParameter
setMax_mem_check_delay(int) - Method in class de.farafin.snEADy.GameParameter
setMax_move_delay(long) - Method in class de.farafin.snEADy.GameParameter
setMax_player_mem(long) - Method in class de.farafin.snEADy.GameParameter
setMax_thinking_ms(int) - Method in class de.farafin.snEADy.GameParameter
setMin_cycle_ms(int) - Method in class de.farafin.snEADy.GameParameter
setMin_move_delay(long) - Method in class de.farafin.snEADy.GameParameter
setMonitor(C_DebugMonitor) - Method in class de.farafin.snEADy.player.Player
setName(String) - Method in class de.farafin.snEADy.control.C_Human
setName(String) - Method in class de.farafin.snEADy.player.Player
setNewDirection(int) - Method in class de.farafin.snEADy.control.C_Human
setNo_thread_calc(int) - Method in class de.farafin.snEADy.GameParameter
setPlayField(char[][]) - Method in class de.farafin.snEADy.world.C_Arena
setPrint_calc_ms(int) - Method in class de.farafin.snEADy.GameParameter
setPrint_player_mem(int) - Method in class de.farafin.snEADy.GameParameter
setShow_subcycles(int) - Method in class de.farafin.snEADy.GameParameter
setSuddend_time(long) - Method in class de.farafin.snEADy.GameParameter
setSurvival_points(int) - Method in class de.farafin.snEADy.GameParameter
setText(String, int, boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
setTimeout_ms(int) - Method in class de.farafin.snEADy.GameParameter
setTurnDirection(int) - Method in class de.farafin.snEADy.player.Player
setupCommandFrame() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
setupFileSelectorArena() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
setupFileSelectorPlayer() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
setupOptions() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
SHORT - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  goody
SHORTER - Static variable in interface de.farafin.snEADy.player.PubConstants
  shorter goody: makes the snake shorter
  The snakes head moves ahead as normal, but the tail looses each time the snake moves one segment until its new length is reached.
show_subcycles - Static variable in interface de.farafin.snEADy.communication.I_Constants
show_subcycles - Variable in class de.farafin.snEADy.GameParameter
  if the graphical interface should actuialize the screan after each calculation of the game board
showedLinesStart - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
showH - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
showW - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
size() - Method in class de.farafin.snEADy.communication.RingVector
sizeX - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
sizeY - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
SLOW - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  goody
SLOWDOWN - Static variable in interface de.farafin.snEADy.player.PubConstants
  slowdown goody: increase waitCycle by one if the maximum wasn't reached.
snakeChar - Variable in class de.farafin.snEADy.player.SnakeInfo
  The char value of the snake in the playField.
SnakeInfo - Class in de.farafin.snEADy.player
  This is just a class for storing informations.
SnakeInfo() - Constructor for class de.farafin.snEADy.player.SnakeInfo
snakeLength - Variable in class de.farafin.snEADy.player.SnakeInfo
  The number of visable segments of the snake which is equal to the current length of the snake.
snakeStatus - Variable in class de.farafin.snEADy.communication.D_PlayerData
  Comment for `snakeStatus`
snakeStatus - Variable in class de.farafin.snEADy.player.SnakeInfo
  The status of the snake.
snakeUpdated - Variable in class de.farafin.snEADy.communication.D_PlayerData
  true if the snake was updated in the playfield
sneadySay(String) - Method in class de.farafin.snEADy.C_DebugMonitor
sneadySayIm(String) - Method in class de.farafin.snEADy.C_DebugMonitor
SOUTH - Static variable in interface de.farafin.snEADy.player.PubConstants
  head direction of the snake
SPEED - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
  length goody
SPEED - Static variable in interface de.farafin.snEADy.player.PubConstants
  speed goody: decrease waitCycle by one if the minimum wasn't reached.
sroot - Variable in class de.farafin.snEADy.control.GaphixStuff.GrWindow
sState - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
start - Static variable in interface de.farafin.snEADy.communication.I_Constants
startCalculation(GameInfo, LevelInfo, SnakeInfo[], OwnSnakeInfo) - Method in class de.farafin.snEADy.player.Player
  This method is called when the player begins to calculate his next move.
startGame(D_GameInfo) - Method in class de.farafin.snEADy.M_Main
  starts the game at the beginning, just to say: starts the gameEngine Maincycle
startScript(String[]) - Method in class de.farafin.snEADy.M_Main
  loads and computs the start script.
startTime - Variable in class de.farafin.snEADy.player.Player
  Here is the system time stored at which the players calculation method was started.
stateChanged(int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
status - Variable in class de.farafin.snEADy.world.C_Snake
  status of the snake
stop - Static variable in interface de.farafin.snEADy.communication.I_Constants
store(D_RecoverData) - Method in class de.farafin.snEADy.M_GameEngine
  saves a game
storeLine(String) - Method in class de.farafin.snEADy.inOut.C_LogFileWriter
  stors a line to a local list
strBuff - Variable in class de.farafin.snEADy.C_DebugMonitor
STRBUFFCAPACITY - Variable in class de.farafin.snEADy.C_DebugMonitor
suddend_time - Static variable in interface de.farafin.snEADy.communication.I_Constants
suddend_time - Variable in class de.farafin.snEADy.GameParameter
  the game cycle the sudden death starts
suddenDeath - Variable in class de.farafin.snEADy.communication.D_GameInfo
  The beginning of the suddenDeath phasis (if 0 than it happends never)
suddenDeathTime - Variable in class de.farafin.snEADy.player.GameInfo
  To force an final decision for each game, there is a sudden death phasis.
survival_points - Static variable in interface de.farafin.snEADy.communication.I_Constants
survival_points - Variable in class de.farafin.snEADy.GameParameter
  the number of points a player gets if he reaches the exit.
survival_points - Variable in class de.farafin.snEADy.player.GameInfo
  the number of points a player gets if he reaches the exit.
survivalBonus - Variable in class de.farafin.snEADy.world.C_Snake
  the survival bonus a snake gets if it reaches the exit

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