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## Uses of Class
de.farafin.snEADy.GameParameter

Packages that use GameParameter
de.farafin.snEADy |
de.farafin.snEADy.communication |
de.farafin.snEADy.control.GaphixStuff |
de.farafin.snEADy.world |

Uses of GameParameter in de.farafin.snEADy

Fields in de.farafin.snEADy declared as GameParameter
`private GameParameter` | `M_Main.parameter` parameter set of GameParameter
`private GameParameter` | `M_PlayerHandler.parameter` parameter set of GameParameter
`private GameParameter` | `M_GameEngine.parameter` parameter set of GameParameter

Methods in de.farafin.snEADy that return GameParameter
`protected GameParameter` | `M_Main.getParameter()`

Uses of GameParameter in de.farafin.snEADy.communication

Constructors in de.farafin.snEADy.communication with parameters of type GameParameter
`D_PlayerData(int playerNo, java.lang.Class playerClass, GameParameter params)`
`D_PlayerData(int playerNo, java.lang.Class playerClass, java.lang.String name, GameParameter params)`

Uses of GameParameter in de.farafin.snEADy.control.GaphixStuff

Fields in de.farafin.snEADy.control.GaphixStuff declared as GameParameter
`private GameParameter` | `M_GraphixEngineUI.gameParam`

Constructors in de.farafin.snEADy.control.GaphixStuff with parameters of type GameParameter
`M_GraphixEngineUI(I_Main_interface calling, GameParameter p, C_DebugMonitor debMon, int version)` Creates a new instance of C_GraphixEngineUI

Uses of GameParameter in de.farafin.snEADy.world

Fields in de.farafin.snEADy.world declared as GameParameter
`private GameParameter` | `C_Arena.parameter` parameter set of GameParameter
`private GameParameter` | `C_World.parameter` parameter set of GameParameter
`protected GameParameter` | `C_GameObject.parameter` parameter set of GameParameter

Constructors in de.farafin.snEADy.world with parameters of type GameParameter
`C_Arena(D_GameInfo gameInfo, GameParameter parameter)` constructor
`C_Arena(java.lang.String name, char[][] playField, int maxPlayer, GameParameter parameter)` constructor
`C_Arena(java.lang.String name, int height, int width, char[][] playField, int maxPlayer, GameParameter parameter)` create - constructor
`C_GameObject(D_Vec2D headPosition, int faceDirection, char ownChar, long waitCycles, GameParameter parameter)` constructor
`C_GameObject(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)` create constructor
`C_GameObject(GameParameter parameter)` default constructor
`C_GLength(D_Vec2D pos, int length, GameParameter parameter)`
`C_Goody(D_Vec2D headPosition, int faceDirection, char ownChar, long waitCycles, GameParameter parameter)`
`C_Goody(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)`
`C_Goody(GameParameter parameter)` constructor
`C_GPoints(D_Vec2D pos, int amount, GameParameter parameter)`
`C_GSpeed(D_Vec2D pos, int amount, GameParameter parameter)` constructor
`C_GSpeed(GameParameter parameter)`
`C_Snake(D_PlayerData playerData, GameParameter parameter)`
`C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, D_PlayerData pilot, long waitCycles, GameParameter parameter)` constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` smart Constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int status, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` create Constructor
`C_World(D_GameInfo gameInfo, GameParameter parameter)` constructor

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