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## Uses of Class
de.farafin.snEADy.world.C_Arena

Packages that use C_Arena
de.farafin.snEADy.world |

Uses of C_Arena in de.farafin.snEADy.world

Fields in de.farafin.snEADy.world declared as C_Arena
`private C_Arena` | `C_World.arena` arena of the game

Methods in de.farafin.snEADy.world with parameters of type C_Arena
`private void` | `C_Snake.actualizateSnakeLength(C_Arena arena, D_Vec2D lastPos)`
`private void` | `C_Snake.computeKillPoints(C_Arena arena, C_Snake snake, boolean died)` computes the kill points for other snakes if this one looses a segment or is killed
`private void` | `C_Snake.die(C_Arena arena, C_Snake killer)` kills the snake
`private char` | `C_Snake.getCharDirHead(C_Arena arena, int direction)` checs which char is in direction of `direction<\code>.`
`protected D_Vec2D` | `C_GameObject.getNextPosInFaceDirection(C_Arena arena)` returns the next position if the object would move one fieled in its face direction.
`protected void` | `C_Goody.jumpTo(D_Vec2D pos, C_Arena arena)`
`protected abstract void` | `C_GameObject.jumpTo(D_Vec2D pos, C_Arena arena)` moves the object with all its positions to the specific position.
`protected void` | `C_Snake.jumpTo(D_Vec2D pos, C_Arena arena)` turns the head of the object to `left_right`
`protected void` | `C_Snake.moveToFace(C_Arena arena)` let the object move one field to the direction of its head it is necessary, that there it is computed here what happands if the object runns into a wall..
`private D_Vec2D` | `C_Snake.removeLastSegments(C_Arena arena, int n)`
`private void` | `C_Snake.turnHead(C_Arena arena)` turns the head to the direction pilot
`protected void` | `C_GLength.update(C_Arena arena)`
`protected abstract void` | `C_Goody.update(C_Arena arena)`
`protected void` | `C_GSpeed.update(C_Arena arena)`
`protected void` | `C_GPoints.update(C_Arena arena)`
`protected abstract void` | `C_GameObject.update(C_Arena arena)` the update call meens that the object should do what ever it does usually
`protected void` | `C_Snake.update(C_Arena arena)`
`protected void` | `C_Goody.wasEaten(C_Snake snake, C_Arena arena)` this method is called when the goody was eaten by a snake.

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