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## O

obj - Variable in class de.farafin.snEADy.communication.D_ControlInteraction
objectAdd(C_GameObject) - Method in class de.farafin.snEADy.world.C_Arena
objectDel(C_GameObject) - Method in class de.farafin.snEADy.world.C_Arena
objectDel(int) - Method in class de.farafin.snEADy.world.C_Arena
objectUpdate(C_GameObject) - Method in class de.farafin.snEADy.world.C_Arena
  update the status of the given gameObject. if the game Object likes to run, use this method to tell him to
objPositions - Variable in class de.farafin.snEADy.world.C_GameObject
  all positions of the object, inlcuding the head!
oldBState - Variable in class de.farafin.snEADy.control.GaphixStuff.GrButton
oldGameInfo - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
openmonitor - Static variable in interface de.farafin.snEADy.communication.I_Constants
options - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
overalldelay - Static variable in interface de.farafin.snEADy.communication.I_Constants
ownChar - Variable in class de.farafin.snEADy.communication.D_PlayerData
  Comment for `ownChar`
ownChar - Variable in class de.farafin.snEADy.world.C_GameObject
  the own representation on the playField
OwnSnakeInfo - Class in de.farafin.snEADy.player
  This is just a class for storing informations.
OwnSnakeInfo() - Constructor for class de.farafin.snEADy.player.OwnSnakeInfo

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