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## Package de.farafin.snEADy.communication

Interface Summary
I_Constants | A set of all common constants used in the game
I_PlayFieldConstants | An interface for interpretation of the character of the playfield

Class Summary
D_ControlInteraction | This class is for communication between the Main Engine and user Interface
D_GameInfo | Thats the class all modules should use to communicate with each other
D_Level | The Level with all its informations
D_PlayerData | Information about a given player to organize the information exchange between the modules of the game
D_RecoverData | Data that are needed to recover a game: both to safe it and to recover from the safed version.
D_SnakePic | class for the graphic, it should contains the pics of the own player, like the snake head and maybe something else for the overfiew of the playerscreen
D_Vec2D | 2-dimensional vector datatype for calculating on the playfield
RingVector | this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.

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