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## R

randGoody - Variable in class de.farafin.snEADy.world.C_World
  computes the kind of goody than should placed
randNextGoodyTime - Variable in class de.farafin.snEADy.world.C_World
  computes the next time a goody occures
randNumber - Variable in class de.farafin.snEADy.M_PlayerHandler
  random number generator for controll time
range - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
readLine(int) - Method in class de.farafin.snEADy.inOut.C_LogFileReader
readNextLine() - Method in class de.farafin.snEADy.inOut.C_LogFileReader
  stors a line to a local list
recover(D_RecoverData) - Method in class de.farafin.snEADy.M_GameEngine
  recover a before safed game
recover(D_RecoverData) - Method in class de.farafin.snEADy.M_Main
  recover a saved game
recover(D_RecoverData) - Method in class de.farafin.snEADy.M_PlayerHandler
reGenerateGameInfo() - Method in class de.farafin.snEADy.M_GameEngine
reGenPlayerInfo(int, D_GameInfo) - Method in class de.farafin.snEADy.M_PlayerHandler
  regenerate Player Info. it is no new instance build, but if the length some arrays doesnt fit, it will be renewed.
remFirst() - Method in class de.farafin.snEADy.communication.RingVector
  remove the first Object. sets the reference to null.
remLast() - Method in class de.farafin.snEADy.communication.RingVector
  remove the last Object. sets the reference to null.
removeComents(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
  if a string has a coment tag '%' inside, than only the part before its first accuence will be taken and returned.
removeLastSegments(C_Arena, int) - Method in class de.farafin.snEADy.world.C_Snake
removeSpaces(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
  removes ONLY leading spaces and spaces at the end. spaces in the middle of the string are ignored
renderBorders(boolean[]) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
renderText() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
renderText() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextField
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrScroll
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextField
replaceAt(int, Object) - Method in class de.farafin.snEADy.communication.RingVector
  replaces the `i`'th element with `obj`
restart() - Method in class de.farafin.snEADy.inOut.C_LogFileReader
  next line is set to 0
RingVector - Class in de.farafin.snEADy.communication
  this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.
RingVector() - Constructor for class de.farafin.snEADy.communication.RingVector
  default constructor creats a new, empty RingVector with a capacity of 10
RingVector(int) - Constructor for class de.farafin.snEADy.communication.RingVector
  creats a new, empty RingVector with a capacity of `size`
root - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
root - Variable in class de.farafin.snEADy.inOut.C_FileClassLoader
  Comment for `root`
run - Static variable in interface de.farafin.snEADy.communication.I_Constants
run() - Method in class de.farafin.snEADy.M_GameEngine
  The main cycle of the game. its a run-method from Thread, M_GameEngine is extended from.
run() - Method in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
runPlayer(D_GameInfo, D_PlayerData[]) - Method in class de.farafin.snEADy.M_PlayerHandler
  This methods organizes the player calculation.

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