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## Uses of Interface
de.farafin.snEADy.communication.I_PlayFieldConstants

Packages that use I_PlayFieldConstants
de.farafin.snEADy |
de.farafin.snEADy.communication |
de.farafin.snEADy.world |

Uses of I_PlayFieldConstants in de.farafin.snEADy

Classes in de.farafin.snEADy that implement I_PlayFieldConstants
`class` | `M_GameEngine`
`class` | `M_Main` The main is for the organisation of the program. should the game be paused or what should be initialized.. all this is handled by the M_Main.

Uses of I_PlayFieldConstants in de.farafin.snEADy.communication

Classes in de.farafin.snEADy.communication that implement I_PlayFieldConstants
`class` | `D_Level` The Level with all its informations
`class` | `D_PlayerData` Information about a given player to organize the information exchange between the modules of the game

Uses of I_PlayFieldConstants in de.farafin.snEADy.world

Classes in de.farafin.snEADy.world that implement I_PlayFieldConstants
`class` | `C_Arena`
`class` | `C_GameObject` all objects in the world should extend fromthis class. this is the representation of the Objects on the playfield. so to say their body.
`class` | `C_GLength`
`class` | `C_Goody`
`class` | `C_GPoints`
`class` | `C_GSpeed`
`class` | `C_Snake` this is the snake.. the body of the player controlled objects
`class` | `C_World` this class contains all calculations of the play field.

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