Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Class
de.farafin.snEADy.communication.D_PlayerData

Packages that use D_PlayerData
de.farafin.snEADy |
de.farafin.snEADy.communication |
de.farafin.snEADy.world |

Uses of D_PlayerData in de.farafin.snEADy

Fields in de.farafin.snEADy declared as D_PlayerData
`private D_PlayerData[]` | `M_GameEngine.playerData` data of the managed player

Methods in de.farafin.snEADy with parameters of type D_PlayerData
`protected void` | `M_PlayerHandler.runPlayer(D_GameInfo gameInfo, D_PlayerData[] playerData)` This methods organizes the player calculation.

Uses of D_PlayerData in de.farafin.snEADy.communication

Fields in de.farafin.snEADy.communication declared as D_PlayerData
`D_PlayerData[]` | `D_GameInfo.playerData` Field playerData

Methods in de.farafin.snEADy.communication with parameters of type D_PlayerData
`void` | `D_GameInfo.addPlayerData(D_PlayerData playerData)`
`void` | `D_PlayerData.copyOnMe(D_PlayerData plData)` copyes the local data to plData. its no new instance created!

Constructors in de.farafin.snEADy.communication with parameters of type D_PlayerData
`D_GameInfo(D_Level level, D_PlayerData[] playerData, long gameTime, long exitTime, long sdTime, boolean running)` create constructor
`D_PlayerData(D_PlayerData pData)` copy - constructor reference-copy of attrbutes: use copy() if you need a full copy

Uses of D_PlayerData in de.farafin.snEADy.world

Fields in de.farafin.snEADy.world declared as D_PlayerData
`protected D_PlayerData` | `C_Snake.pilot` the "pilot" of the snake. the controlling element.

Methods in de.farafin.snEADy.world that return D_PlayerData
`protected D_PlayerData` | `C_Snake.getPilot()`

Constructors in de.farafin.snEADy.world with parameters of type D_PlayerData
`C_Snake(D_PlayerData playerData, GameParameter parameter)`
`C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, D_PlayerData pilot, long waitCycles, GameParameter parameter)` constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` smart Constructor
`C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int status, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)` create Constructor

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES